Game Updates

Winkeltje: The Little Shop – Update v7142 [27.08.22]

Winkeltje: The Little Shop - Update v7142 [27.08.22]
  • Achievements . Switched to a different Steamworks plugin that is hopefully more consistent in launching achievements.
  • Art – Changed the texture of the hatch in the basement so that it takes up less space.
  • Build – Fixed an issue where furniture that was only slightly moved would not update the nav mesh correctly.
  • Commissions – canceling a commission now resets the cooldown, allowing you to select a different commission.
  • Crafting – Material modifiers were calculated incorrectly when crafting items.
  • Crafting – Doubled the bonus quality you get from using higher quality materials.
  • Credits – Updated credits to include a new translator and reflect the Korean font license.
  • Shoppers – Fixed an issue where shoppers in line would sometimes not go home immediately after the store closed.
  • Display – Added support for “3840×1600” screen resolution.
  • [C] Events – The Economic Boom event should now properly affect resources and food.
  • [C] Events – Fixed a typo in the Recession event that caused clothing to not depend on it.
  • Agriculture . Seed quality was based on the original seeds, not the yields obtained.
  • Input – Controller selection that is triggered by pressing the interact or raise button now operates at a fixed time step and listens for interaction and capture input as it is specific to furniture.
  • Input – Fixed a regression that could cause the player to be unable to move after opening the shop when playing with a controller.
  • Enter – Fixed a regression that allowed the player to walk when the display menu was opened with a controller.
  • Input – Using the controller selector multiple times will result in the selector being visible but still walkable.
  • Language – Updated all font files and translations.
  • Language – Font resources were missing a space, resulting in only the first word being displayed in the text.
  • Language [C] – Support for Korean community translations has been added.
  • Language [C] – The translations of the “Interface” for the Czech language referred to the wrong language, causing the translations to be displayed in Spanish.
  • Languages ​​- Chinese font asset file has been updated.
  • Languages ​​- Updated all translations.
  • Objective – Starting a Fire objective changed from 20 to 15 and added items from other categories.
  • Objectives [C] – The objective completed counter in the objective menu has been disabled because hidden obsolete objectives could have been unintentionally completed and count towards completed objectives.
  • Goals – Option 1 and Option 2 will update with incorrect triggers.
  • Goals . Appeal objectives were not updating properly when loading a save game.
  • Goals – Added a goal for 200 purchased tiles so you can track the achievement, this is only active in the big store and will not be included in existing save files.
  • Targets – Fixed an issue that caused the TutorialTraders target to be active twice when loading a savegame while it is active.
  • Targets – Fixed an issue where saving and loading with the TutorialTraders target active was incorrectly disabling some buttons.
  • Scenarios – Fixed an issue where item prices were not updating properly when the game was first launched.
  • Setting – A recent setting change caused an error when starting a new game.
  • Customization – Added a customization dictionary to make it easier to access the correct terrain by customization ID.
  • Switch – The shadow option was not loading properly when opening the game settings menu on Nintendo Switch.
  • Switch – The “Select” and “Cancel” prompts in the crafting station have been swapped on the Nintendo Switch.
  • Toggle – Shadow adjustment was not applied correctly for every light.
  • Terrain – Replaced the default terrain settings with a special large terrain. This change also fixes an issue with Summer Fireflies appearing in the store when playing on a large lot.
  • Terrain – Loading terrain will not reference the correct terrain by setting id.
  • Translations [C] – Fixed some typos in the German translation.
  • User Interface [C] – The text of the “Employees” radial button was not translated.
  • UI – Goals that were completed right after launch looked a little buggy.
  • User Interface – Added a new Korean font asset.
  • User Interface – Updated the Korean font section in the credits.
  • User Interface [C] – Added options to adjust camera sway for console platforms.
  • User Interface – Traditional Chinese language support has been added.
  • User Interface – Language settings options have now been translated into the appropriate language to make it easier to find your language.
  • UI : The commerce menu should no longer delay closing the frame. This fixes an issue where the player could pay twice to purchase from a merchant. Previously, this delay on close was required to prevent interaction with the furniture when the menu was closed, but this particular issue has since been addressed in a different way.
  • user interface . Interacting with furniture or the UI while entering the character customization screen could result in unintended behavior.
  • UI [C] – Spring and summer decorations were not displayed correctly in the menu.
  • user interface . Some changes to the game settings did not work properly on the console.
  • Unlock – Moved Blueberry to be unlockable at level 18 instead of 19.

 

 

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