Game Updates

Project Zomboid: Update 41.73 [09.08.22]

Project Zomboid: Update 41.73 [09.08.22]

NEW
– Added MapRemotePlayerVisibility server option for multiplayer.
1 = Deleted players are not visible on the in-game map
2 = Deleted players from the same faction or in the hideout are visible
3 = Deleted players are always visible

– The OPT button on the in-game map, which was previously only visible in debug mode or for administrators, is now always visible.
When not in debug mode, the following options are available:
– Players
– Remote players (client only)
– Player names (client only)
– Symbols

– Added a MapRemotePlayerVisibility server option to the server settings editor and admin panel.

– A new volume slider has been added to the audio options, which affects the sound of the screamer.

– Fixed map updates causing zombies to spawn inside previously cleared buildings.
– Fixed an issue where BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() could generate the same id for different buildings or rooms. That’s why the zombies were respawning in some of the rooms already seen.

– Give zombies that target the player a higher priority for pathfinding than other zombies.

– Added new loot cards from Pat Bren.
– Divide one Louisville map element into nine separate maps.
– Louisville maps added to loot tables.

– Gas container tooltip settings:
1) When adding fuel to the generator, tooltips show the percentage increase in the percentage of generator fuel.
2) When adding/pumping fuel to/from a vehicle, the tooltips show the item’s capacity in liters (to match the mechanic’s UI).
3) When taking fuel from a gas station, tooltips show the capacity of the item in drained units.

– Updated community translations
– Added icons + textures for medical/trauma bag and canned fruit drink.

– Added highlighting of modified Zombie Lore sandbox options (options other than Apocalypse mode are highlighted).
– Added ‘AttachedToGlass’ tile support to fix signs attached to windows not being removed when breaking a window.
– Prevent loot from popping up when clicking on objects while using furniture manipulation tools.

– Added “Default=” to combobox sandbox options tooltips.

– Allow empty bottles to store gasoline.
– Added water capacity in context tooltip when filling water container (if only 1 item type)
– Updated community translations.
– Updated credits.

– Improved icon drawing for context menu
. – Added ISContextMenu.addDebugOption() which adds an option with iconTexture=media/ui/BugIcon.png.
– Added a way to rename the save file in the “More…” game loading panel.

– Added various missing picture frames (doesn’t appear yet, also no inventory icon yet – currently using empty frame icon)

– Allow building double doors inside buildings. This was done to fix an issue where double doors could not be built on some exterior walls of buildings.
– Added checks for wall-like obstacles, which should prevent double doors from opening or closing.
– Do not allow ladders to be built where there are walls or obstacles above. The player will pass through them by going up the stairs. The construction of walls or obstacles at the top of the stairs was already prohibited.

– The latest additions to Baph are included, including: new movable script elements; new tables of procedural distributions aimed at modders; new distribution of zombie equipment; distribution kits of new cars; more through unnecessary tables; new items.
– Longer recipe names; now up to 3 ingredients will be displayed in the displayed item name of the compound recipe.
– Updated ISAddItemToRecipe and translation text with translation string support for new recipe naming system.

– A panel has been added to the attachment editor (Shift-F7) that is shown when the “world” attachment is selected. This new panel displays the selected model as it will appear on the ground.

– Removed stack size JVM setting -Xss1280k from Linux ProjectZomboid.json files.
– For Linux and Mac, the max-heap JVM parameter has been increased from -Xmx=2048m to -Xmx=3072m to match Windows.

SFX
– Updated sound banks.
– New action-packed music track.
– Fixed a bug that caused one zombie male voice to loop on the impact sound.
– Added missing sound for filling water from the dispenser.

– Added ambient sound to Gas-2-Go pumps.

– Set the FMOD parameter to “Generator” on powered items so that they play a sound when powered by a generator.

– Added ZombieCrawlLungeSwing and ZombieCrawlLungeHit sounds for zombie attacks crawling over a fence/window.
– Zombies play Attack and Climb sounds during fence/window crawl attack animation.

MAP
– Full export of the current Knox Event map. This will be the last update of the B41 map.
– Updates many farms and farms
– Improves upper class neighborhoods in Louisville
– Adds many new tiles to tile sheets – Fixes
many and various map issues and bugs reported by the community.

FOOD AND RECIPES
– New ice cream cones now melt and produce a melted ice cream cone item.
– New models of gravy boats, nonsense slices, salami, salami slices and snack cakes.
– New item “Canned Condensed Milk”; can be used for the same recipes as milk.
– Balance adjusted for various food and recipe values.
– Matching bottles can now contain gasoline.
– Baloni and salami can be cut.
– Many food items have more options for use as evolutionary recipe ingredients.
– Onigiri recipes; baguette dough; biscuit dough; meat cutlet; scooping up ice cream; and cookie dough trays.
– Chalks can be used to write notes and marks on the map.
– Toast can be made from slices of bread by cooking them.
– New item recipe Cheese Sandwich; cook a cheese sandwich to turn it into a grilled cheese sandwich.
– Improved recipes for ice cream cones; sweet pies; Bread; Toast; bowls of oatmeal; mixed drinks; and Glasses of wine and beer. This allows you to prepare foods such as ice cream cones with candy and fruit, chocolate, cheese or bread with sunflower seeds, bean or avocado toast, bowls of oatmeal with berries and honey, smoothies, and the like.
– Whole pizza added.
– Glasses and cups can be filled with water.
– Replaced WildGarlic item with WildGarlic2, which can be eaten; this was done so that wild garlic could be a food item and used in recipes. Otherwise identical to old wild garlic.
– product “Canned condensed milk”; can be used for the same recipes as milk.
– The larvae that spawn with zombie corpses will be slightly poisonous.
– Added improved PizzaRecipe; “Pizza (raw)” can be used to make an advanced topping pizza recipe.
– When hot drinks are prepared using black sage, common mallow or lemongrass, the medicinal properties of these items are transferred to the Herbal Teas drink.
– For herbal teas, hot drinks are more flexible in terms of ingredients and have special names.
– Coffee makers and espresso machines now only accept mugs and other eligible items.
– Added placeholder texture for Bag_MedicalBag.
– Added a BrokenGlass tag to broken glass movables and a broken bottle, and added a recipecode to the tag for modification purposes.
– Added support for the “Sewing Needle” tag; this will allow modders to add new mod items that can perform the tasks of sewing and stitching a wound.
– More flexible tag support for writing notes.
– Added tomato paste item for pizza making.
– Added “Prepare Pizza” recipe to make “Pizza Recipe” recipe base item.

BALANCE. Baloni, salami, ham, onion, and watermelon must be sliced ​​before they can be used in evolutionary recipes.
– A watermelon must be cut or broken before it can be eaten.
– Many food values ​​have been adjusted for balance, consistency, and quality of life purposes, such as allowing one item instance to be used in more advanced recipe portions.
– Only slices of bread and toast can be placed in toasters.
– Some recipes now require a bowl as well as a spatula, spoon or fork to mix the ingredients.
– Many recipes have been changed to allow for more ingredient flexibility.
– Oatmeal bowls now require hot water to cook. Now Tim is happy.
– A new parameter has been added to the recipe: “InSameInventory”. When this setting is true, items only come from the same external inventory. (Needs to fix Clothes Rip off only from player inventory or only from Floor/Container)
– Changed Clothes Break recipe
– HandWeapon.weaponSprite is saved if it differs from the value of the item’s script.
– Slightly increased Zed’s attraction to MP shots
– Reduced stamina loss on miss (especially when pushing).
– Set the properties of the sprites on the “Wood Plank” and “Wood Table Workbench” to location_business_machinery_01 so that they are movable.
– Added all missing translations to Moveables_EN.txt. Any missing translations for this are output to the console when the game is loaded.
– Added “Chop Onion” recipe to be able to cook fried onion rings.
– Zombies have made the composter available for hitting.

– Sometimes the corpses that appear when the player explores the world will be fake dead.
– As the corpses progress through the stages of rotting, they have a chance to become fake dead.
– Additional qualifying corpses appearing in random world stories will rarely be fake dead.
– As corpses progress through the stages of rotting, they have a chance of spawning maggots in their inventory and in their area.

– Nutritional values ​​and recipe names changed for more flexible use of recipes and shorter compound names.
– Obesity is now a mutually exclusive “Easy Eater” setting, and “Very Underweight” is now a mutually exclusive “Heavy Appetite” setting at character creation.

– floor tiles now give a maximum of 1 nail when dismantled.
– Eggs are dangerous raw, but now with a much lower chance of causing food sickness.
– Ice Cream Cones now melt and produce the Melted Ice Cream Cone item.

– Ginseng now provides a stamina boost when used to make a hot drink as a condiment.
– Added Basil to more recipes.
– Improved handling of advanced recipe names when they only contain spices.

– Added the ability to install homemade radios in vehicles; this was done for consistency with the requested fix allowing Makeshift ham radios to be installed in ham radios.
– Allow vehicles with amateur radio stations to install any radio amateur radio stations in them; Luxurious and modern cars will also always appear with premium radios installed.
– CDs in Premium radios will be transferred to/from the vehicle in which they are inserted/removed.

ANIMS
– Added new fill from bourbon bottle animation
– Changed fill from bourbon bottle xml to use new

animation Emotion wheel adjustments:
– Adjusted some emote bone masks to reduce clipping
– Added a few hidden emote versions so that reduce clipping and awkwardness of posing
– Added emotions for different weapon poses

. – Added food animation for WaterPotPasta WaterPotRice. The animation is the same as when drinking from a pot.

Idle extension adjustments:
– Adjusted normal stance extension bone masks to avoid clipping and awkward poses-
Added normal stance extension animations where needed- Added normal stance
extension xml file for various weapon stances where needed-

Added masks to extended xml – idle files so they don’t get clipped as much
– Added appropriate extended idle animations where needed
– Limited hoodieUP x-files to stop transparency
– Adjusted the hoodieUP texture for the new cap-
Added blood spots on a couple of missing shirts-
Re-exported the female and female zombie base textures after fixing some erroneous pixels causing
holes- Adjusted the Hat_Spiffo mask to display properly on the character-
Re-exported missing zombie body textures that had external
pixels- Adjusted male and female HighViz vests to work visually similar to hunting
vests- Redesigned male and female HighViz vests-
Changed HighViz vest body position- Adjusted hunting vest masks to work better with MP
main clothing- Various cheat protection improvements

– Timing and physics improvements for vehicles.
– Refactored and reduced the size of the vehicle physics package.
– Reworked and improved vehicle interpolation.

– Improved towing physics and behavior.
– Updated PZBullet library on all platforms.
– Rope limit added to PZBullet. Now used for vehicles instead of z-offset for two-point constraint.

– Optimized vehicle exit

authorization – Allow admins to repair clothes via Edit -> Condition and delete entire items when the item is at max condition when the item is in their inventory.
– Visual data for damaged/fixed clothing will now sync across clients.

– Hit reaction broadcast length is now calculated from the corresponding animation clip

– Use the WaveSignal package on the client
– Improve authentication/tow for two-driver/tow swap cases

– Clients no longer update rotting corpses and fake dead corpses.
– Added check to see if IsoDeadBody.getHumanVisual() is null.

– The server will send a successful recipe checksum result if the client is untouchable.
– The game will calculate the checksum using the original recipe name.

– The driver now stops the car before getting out of it or changing seats.
– Added temporary action ISBaseTimedAction.
– Added BaseVehicle.setForceBrake function. Calling this function activates the brakes for 1 second.

– Added SystemDisabler.doDisableTunePhysicDelay variable.

– If FPS is limited, the updatePhysic function gets the time delta using the PerformanceSettings.getLockFPS function.

– The game server will not send PlayerUpdateReliable packets from players who are far away.

– Improvements for some anti-cheat checks
– Added ServerOptions to enable/disable the AntiCheatProtectionType check for types 21-24.
– Added log message for LUA debugger

– Improved vehicle
logging- Added DebugLogStream noise methods-
Logs can be filtered by severity-
Reformatted log streams for damage, death and multiplayer log types-

Added server log command for vehicle traces (eg: “log Vehicle trace” or “log ve t” for short)
– A command entered in the general chat tab changes the severity on the client
– A command entered in the admin chat tab changes the severity on the server

– Increased the allowed size of map_meta.bin and map_zone.bin files from 20MB up to 50MB in multiplayer

– Fixed an issue where Zed’s appearance would not sync between players.
– Fixed a bug due to which one player could use two radios / walkie-talkies.
– Fixed text not appearing above a placed HAM radio if you had a walkie-talkie in your hands.
– Fixed a bug that caused the car radio to use incorrect coordinates.
– Fixed a bug that caused the radio in the vehicle to not work the same as the radio placed in the world.
– Fixed other issues with car radio (radios, text, chat, VOIP).
– Fixed car radio text handling.
– Fixed trailer authorizations / floating trailers.
– Fixed item removal tool not removing items from containers on the server.
– Fixed a bug that caused clients to send StopSound packets to the server for zombie vocals.
– Fixed a bug that caused clients to send fence climbing sounds and window climbing sounds to players and zombies. Each client seems to run ClimbOverFenceState and ClimbThroughWindowState so these sounds can stay local.
– Fixed clients sending wall climbing sounds.
– Fixed place authorization.
– Fixed null pointer exception in VehicleManager.serverPacket function.
– Fixed incorrect delay setting algorithm.
– Fixed issues with Handle BufferOverflowException sending map_meta.bin and map_zone.bin for servers that use a lot of map mods.
– Fixed issues when characters got hit by trailers.
– Fixed a bug that caused corpses to disappear when killed by a trailer.
– Fixed issues with vehicle physics debug log messages.
– Fixed admin removal due to incorrect checksum.
– Fixed a bug that caused the car to change its place after logging in again.
– Fixed a bug due to which the normal car was not removed in mods.
– Fixed motion sound when stopping the car.
– Fixed motion sound when player changed seat from driver to passenger. The EngineSound flag of the extra vehicle has been removed.
– Fixed disappearing trailers.
– Fixed restrictions on updating physics.
– Fixed an issue where the vehicle and the towed vehicle had different physical delays immediately after they were attached, causing clients to see them closer than they actually were.
– Fixed disconnection of connected cars after re-login.
– Fixed a bug that prevented a passenger from getting out of an attached vehicle if they were in the driver’s seat while the vehicle was being towed.
– Fixed attached trailer jerking after the player gets into the car. The server gives authorization for a short time to the player if both cars have no drivers.
– Fixed sending empty RequestGetFull.
– Fixed an issue where a vehicle occupant could receive vehicle authorization after a collision.
– Fixed collision with vehicle owner.
– Fixed reattaching towing.
– Fixed car seat switching.
– Fixed a bug that caused passengers to see black boxes at high speeds.
– Fixed a bug that caused the vehicle to not deal damage to players after logging back in.
– Fixed local vehicle simulation passing through another vehicle.
– Fixed a bug that prevented the player from becoming the owner of a pushed car.
– Fixed car bouncing authorization at the end of local simulation.
– Fixed a bug that could cause the player to exit or fall asleep in a moving car.
– Fixed rare incorrect authorization of cars after towing.
– Fixed the disappearance of the sound of the engine without a driver.
– Fixed a bug that caused the car not to stop when the driver changed his seat due to cruise control.
– Fixed a crash when trying to type “[” in the item list viewer.
– Fixed bug in GameTime class. The class had insufficient precision when calculating the time in the syncServerTime function.
– Fixed car stop condition. The vehicle stops if the speed is less than 0.8 km/h.
– Fixed clipping of vehicles.
– Fixed lagging behind remote cars. The stepSimulation function will receive a fixed update period. This period will not depend on FPS.
– Fixed Vehicle simulation speed depending on locked frames per second.
– Fixed a bug that caused the server to kick players when the SystemDisabler.doAllowDebugConnections variable was set to true.

– Added MapRemotePlayerVisibility server option to server settings editor and admin panel.

MODS
– Improved lua error log. Now it shows if file error has been changed
– Added list of mods to pause menu + this list shows mods causing errors
– Added an extra check for creating, updating and installing car radios which can help prevent mods that change the data sent to it. causing errors.

FORAGING
– The position of the foraging icons and direction arrows has been changed. The arrows always pointed to the northwest corner of the square, which was not suitable for thrown objects.

– Turn the player to face the item of food when picking it up.

– Fixed foraging system not handling non-rectangular zones (i.e. polygonal or thick polyline zones).
– Zone.getRandomSquareInZone() now handles polygon and thick polyline zones.
– Zone.getTotalArea() returns the area of ​​polygon and thick polyline zones.
Please note that this is not the exact number of squares in such zones, it is the sum of the areas of each triangle that forms the polygon.
For other zone types, the width * height is returned.
– Added OnLoadedMapZones event, which is called after map_zone.bin is loaded.
As before, the existing OnLoadMapZones event fires before map_zone.bin is loaded.
– forageSystem.init() is called by the new OnLoadedMapZones event instead of OnLoadMapZones.
– forageSystem.integrityCheck() checks if the original map zone represented by each ForageZone exists. – Changed

Behavior of search mode icons on double click to place items in the selected player’s current inventory bar, if possible. search mode button that could cause items to change type – Fixed a visual issue with the search focus trigger after finding items that caused picked up items to sometimes be the original item. ADMINISTRATION / DEBUG – Added “Brush” tool to copy, destroy and create certain tiles, as well as Fire, Smoke and Explosion-Brush. . – Controls:

– Enable the “Brush” cheat tool via Debug Menu -> “Cheats” -> “Brush Tool”..
– Right click any tile -> “Brush Tool Manager”, “Copy Tile”, ” Destroy tiles”
– When a tile has been selected from the Bruth tool manager -> “[” and “]” keys to scroll between tiles.

– Added thunder trigger tool (for admins).
– Added new loot respawn in container with RMC-ContextOption on container button (when LootZed is cheating or isAdmin).

– Changed opening of LootZed manager in RMC-ContextOption on container button.
– Administrator is allowed to create any VHS from the created VHS home (as in debug).
– Added health bar cheat sync.
– Improved trailer debugging.
– Small fix for closing Lua.

– Added the ability to change the weight in the player statistics window.

– Added destruction of objects without a sledgehammer if the construction cheat is enabled.
– Added sliders for changing weight and calories in the debug panel.
– Added Step Into, Step Over and Resume buttons to the Lua debugger.

– Improved ContextMenu
– Now you can add icons for context options:
local myOption = context:addOption(“My option name”, …)
myOption.iconTexture = getTexture(“media/ui/MyIconForOption.png”)

– Added new functions for context: insertOptionAfter(…), insertOptionBefore(…), removeOptionByName(…), getMenuOptionNames(…)
– improved debugging/administration options.

– Added new options for doors – You can now set a building ID for doors and force lock doors inside buildings.
– Added options for doors, which can be found in the context menu of the right mouse button -> Objects.
– To lock a door inside a building, set the building key ID for the door, set Force-Lock to True, and click Objects -> Door Lock from the context menu. The key to the door can be created using the “Get Key” option.

– Added “make noise” options to attract zombies.
– Added the ability to delete all zombies in a zone to the admin tools.
– Added icons to context menu for ADMIN/DEBUG options.
– Added time elapsed since server start in server statistics information.
– Added access to some admin tools for moderators.

– Removed the line “Press Esc to open the admin panel” from the server toolbar UI.

 

 

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  4. Let it Download Full Version game in your specified directory and choose the location Where to install game.
  5. Open the Game and Enjoy Playing Full Version Game.

 

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