Game Updates

Medieval Dynasty: Update v.1.4.0.0. [04.08.22]

Medieval Dynasty: Update v.1.4.0.0. [04.08.22]
  • Select the BETA tab.*
  • Enter this password under the drop-down box in the field:
    MedievalStaging .
  • Click CHECK CODE
  • Use the dropdown and select “release_build_staging”. This is a public stage.
  • Click Close
  • New building – Donkey Shelter (available at the beginning of the village development).
  • Fast travel – Teamsters around villages (Between villages).
  • New items – Toys (available from vendors).
  • Opportunity to give gifts to children.
  • The player can change to the heir, if the heir is already an adult, through dialogue (irreversible).
  • Teen Apprentices – Ability to assign teenagers to work buildings (Age: 14-18).
  • Solemn haircut when the Heir turns seven years old.
  • Four Persons for the Son.
  • Family quests for son and wife.
  • Family small talk.
  • New congratulations for the family of players.
  • Six unique quest NPCs are available to add to your village.
  • Possibility of upgrading modules in non-residential buildings.
  • Possibility to drink directly from the well.
  • Ability to collect eggs and feathers from nests in the chicken coop and goose house.
  • The ability to collect honeycombs from beehives in the apiary.
  • Ability to collect manure in some livestock buildings.
  • New status indicating the number of dissatisfied residents.
  • New status showing the number of active jobs in production that have been stopped due to problems.
  • New status indicating the number of active jobs in the trade that were stopped due to problems.
  • Special notices when a wife or heir leaves us due to mood, affection or death.
  • Players can now choose from three steering wheel types for the gamepad.
  • Gamepad vibrations.
  • New heads and hairstyles for the player’s heirs.
  • New animations for babies and children – Playing with toys
  • New animations for mothers with babies.
  • The new sounds for lynx and wolf are a very long distance call. It will be easier to track down these two species of animals.
  • Distant sounds for a rooster.
  • Sounds for many NPC idle animations.
  • Gate sounds.
  • The sounds of a crying baby.
  • Sounds of construction and destruction of roads, fences, gates, furniture.
  • Reverberation in caves and buildings.
  • Not all items are picked up after skinning an animal.
  • Slightly enraged animals sometimes chased people to the end of the map.
  • The number of animals in spawners is sometimes loaded incorrectly, resulting in more animals than they should be.
  • Foal with broken textures.
  • Poor quality children’s geometry.
  • Production buildings are displayed on the map screen as houses.
  • The absence of outbuildings in the map legend.
  • Events sometimes affecting the wrong NPCs.
  • Events do not destroy fields and orchards.
  • An unarmed trap still traps animals.
  • The player will not be able to ask the Exotic Vendor for the location of the Exotic Vendor.
  • A lone NPC cannot trade houses with a player who lives alone.
  • Sometimes gift sellers sit in rather strange positions.
  • Bandits cannot fire crossbows.
  • NPCs get stuck on the floor.
  • If the player’s wife leaves the village due to low affection, she can choose to take the child with her or leave it with the father (player), depending on the child’s affection.
  • Candles after loading a saved game did not burn.
  • Candles stay lit throughout the day.
  • The food storage does not issue an “empty chest first” warning if it is destroyed.
  • The mine does not block the possibility of placing another mine in the same cave.
  • There is no notice about the lack of animals required for the production of goods in production buildings.
  • Free the workbench that appears when crafting is completed.
  • The visible name of the building in inspector mode during placement.
  • Double names when interacting with gates.
  • Decorations block the doors.
  • Resource deposits do not reset mining progress when the season changes.
  • Places do not display names in inspector mode.
  • Object names in inspector mode sometimes remain visible after exiting inspector mode.
  • Achievement for gifts to the wife is sometimes not completed.
  • Building type names do not match the names on the main building management tab.
  • In the death menu, the “Load” button is always highlighted.
  • Keyboard entries are not named correctly when entering NPC details through dialogue.
  • The displayed alcohol reduction value is incorrect for the Stubborn talent.
  • The player, when accessing NPC details through dialogue, may open building details, which will close the user interface.
  • The mood indicator in dialogs does not update values.
  • The hair of the heir is visible through the headdress.
  • Incorrect position of babies on the management map.
  • Several roads are missing from the map.
  • Building parts do not update correctly when changing production capacity or trade.
  • Upgrading a building does not update the number of alerts in the management.
  • Sometimes food does not spoil when its freshness drops to 0%.
  • Bogdan does not give money to the player, but Fenenna does not take it.
  • The production of bronze hammers places too little value on technology.
  • The player can place waypoints outside the map.
  • The game menu cannot be closed with the “Start” button on the gamepad.
  • The ride animations for the player, donkey, and horse do not react correctly when hitting objects.
  • Toddlers do not use certain idle animations.
  • NPC eating and drinking animations loop.
  • Teenagers drink from large mugs.
  • Two cases where the sounds of a falling tree could loop indefinitely.
  • The player sometimes holds a torch in their stomach while mounted.
  • Rendering optimization.
  • Optimization of some systems.
  • Lighting improvements.
  • Improved water quality on low settings.
  • Home decoration system (Separation into exterior and interior decoration, more slots).
  • The wind system has been reworked.
  • Bandits AI.
  • The default gamepad steering has changed.
  • Redesigned pointer models.
  • More signs along the roads.
  • Reworked the Bear model.
  • Optimization and visual improvements for all animals.
  • Improved the smoothness of the movement of animals and people.
  • Optimization of loading game saves.
  • Reworked models of food storage building modules.
  • The models of the building modules of the Chicken Coop have been reworked.
  • Reworked models of the building modules of the Pigsty.
  • Reworked models of the building modules of the Hunting Lodge.
  • Stables building modules have been reworked.
  • Reworked forge building module models.
  • Reworked models of Sewing building modules.
  • Some buildings in villages have improved walls.
  • Reworked icons and grids of some items.
  • Increased skill and technology points from hunting dangerous animals.
  • Increased impact of home quality and isolation on residents’ mood levels.
  • Decorations in houses improve the mood of residents.
  • The mood of workers affects production speed (from Mood: -100% = Production Speed: -20%, to Mood: 100% = Production Speed: +20%).
  • The mood of workers affects the speed of trade (from Mood: -100% = Trade Speed: -20% to Mood: 100% = Trade Speed: +20%).
  • The mood of workers affects the speed of repairing buildings (from Mood: -100% = Repair speed: -20% to Mood: 100% = Repair speed: +20%).
  • NPCs do not work at workbenches if the production lacks resources, tools, etc.
  • The player’s dirt can now poison the character while eating.
  • The water in lakes affects the perceived temperature.
  • Increased storage capacity limit in Kitchen II.
  • Chickens produce more eggs and fewer feathers.
  • Geese produce more feathers and fewer eggs.
  • Only horses can be assigned to the stable (if donkeys were assigned in the saved game, they will remain).
  • Delay for horse whistle.
  • The chicken coop now requires 50 farming techs and the pigsty 100 farming techs.
  • You can now attack with your fists by holding the attack button in the same way as with other tools.
  • Smooth change in sprint speed when encumbered instead of blocking opportunities.
  • Running in water is possible.
  • Character jump has been changed.
  • Changed the animation behavior when jumping on a mount.
  • Decreased damage from falling character.
  • Animation of fisticuffs when sprinting in TP.
  • Improved torch fire.
  • Road signs, some fences and gates do not collide with the camera in the TP.
  • The Herald now reacts to a dirty or drunk player like the others.
  • Herald dialogues now have icons.
  • Arrows from all bows can now be fired earlier.
  • The longbow is now 30% slower than a normal bow (up from 50%).
  • The recurve bow is now 30% faster than a regular bow (up from 50%).
  • Intensity of camera shake for a building hammer, pickaxe.
  • Numerous tweaks and landscape improvements.
  • Numerous snow improvements on terrain, buildings and other objects.
  • The Mouths to Feed quest now requires fish meat instead of berries.
  • Chapter II hunting quest now occurs after hunting any animal (including fish and birds).
  • Shared child quests can now only be assigned to children other than the player’s child.
  • When an heir is born, no events will be triggered for that season.
  • Updated building menu descriptions.
  • Updated item descriptions.
  • Experimental optimization for several interfaces (inventory, trade menu, NPC management, field management).
  • Knowledge updated and expanded.
  • Fixed and updated several lines of UI text.
  • Status icons in the HUD.
  • The baby is no longer visible on the compass.
  • Notifications about missing workers and animals are now only displayed if there are any tasks in the building.
  • The game settings are divided into game settings and control settings.
  • Knowledge descriptions now scroll automatically when the player is using a gamepad.
  • Tutorials now scroll automatically if the player uses a gamepad.
  • Tutorial videos now have inputs that match the type of controller (mouse + keyboard, PS4, PS5, Xbox) and all tutorial videos have been updated.
  • The family part of NPC details now displays the relationship type with family members and shows siblings, grandparents and grandchildren.
  • Now every time the player changes the homework for an NPC, a notification appears (previously it was only if there was more than one member in the family).
  • The player is now unable to change the language outside of the main menu.
  • All sounds now have occlusion – occlusion is designed to simulate the effect of reducing the high frequency content and/or amplitude of the sound due to an object placed between the source and the listener.
  • Broom sounds will be more natural.
  • Reverb to flail sounds.

 

                                                    Here’s How to Install the Game?

Follow All Steps Given

  1. Click on the “Download Game” button to start Installation.
  2. Download Installer (Note Down: Current Setup Supports Resumable Downloads).
  3. Open the Installer, Click Next and choose the directory where to install.
  4. Let it Download Full Version game in your specified directory and choose the location Where to install game.
  5. Open the Game and Enjoy Playing Full Version Game.

 

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