Game Review

Marvel’s Spider-Man Remastered – Review

Marvel's Spider-Man Remastered - Review

Marvel’s Spider-Man Remastered – Review

Come on boy Spidey

 

There is something that has bothered me for a long time about the meetings where we try to determine the game of the year at the end of the year. Every year, there is an exclusive Playstation game on that list, and since I couldn’t play the game, I have to keep myself in the background a little bit (I haven’t had the chance to go and play with someone else’s console since I’ve lived abroad for a long time). It’s annoying in every way. But it is an extra sad situation especially for someone who started his acting career with consoles like Atari and then Playstation 1. Just kidding, apart from the PS cafes I went to play PES with my friends, there has been quite a distance between them and consoles since Playstation 2, so as someone who has been on foot from time to time in terms of game criticism, it’s amazing that Sony has delivered these exclusive games to PC players, albeit with a delay. I am satisfied. Moreover, considering that I was on the verge of buying a PS4 four years ago at a super discount – and surprise, with Marvel’s Spider-Man game – you can guess that my satisfaction has peaked. Well, when I heard that the game that almost made me buy PS4 was coming to PC, I immediately added it to my wish list from Steam. And then August came. And here I am, who was French for exclusive games at those meetings, I undertook the review after everyone in the magazine had already devoured the game.

Marvel's Spider-Man Remastered - Review

First of all, let me say that Marvel’s Spider-Man is a really nice and enjoyable game that will make you buy a console. Especially if one of your favorite superheroes is Spider-Man… I guess this is the game that I felt like Spider-Man the most in Spider-Man games I’ve played so far. In this, the attention paid to the story, the cutscenes/QTEs that offer wonderful spectacles, the incredibly fluid combat system and the free roaming mechanics combined with all these are all effective. Even slinging nets and swinging in the skies of New York has been so enjoyable that you probably won’t even be using fast travel other than unlocking the achievement.

Marvel's Spider-Man Remastered - Review

Moreover, in Spider-Man, the fact that New York is an important part of Peter Parker’s identity, beyond being a decoration, is also felt in the game. Don’t just think of it in terms of landmarks that we can photograph and make all kinds of Spiders on, even those who play between the lines are often reminded of this point. Speaking of photography, feeling as Spider-Man is the ceiling, even in this photography business. You know, in TASM in ’94, Peter used to take pictures of the villains he fought for the Daily Bugle (by the way, Mary Jane works for Bugle on Earth-1048), or even taking a picture of the Empire State Building while we were throwing a net somewhere, throwing ourselves up and falling in free fall, is that feeling and feeling. it gives a lot of pleasure. And of course, in all these details, as Onur mentioned in his PS4 review, the production quality was very decisive.

The unbearable pleasure of being a network head

Marvel's Spider-Man Remastered - Review

I think the game opens very well: Peter, who has access to the communication channels of the police, suddenly hears the Kingpin causing trouble again while he is in bed, and jumps out of the bed and dives straight into the middle of the action. Having just finished the Fisk-filled third season of Daredevil, I can say that this opening, where we clashed directly with Willie, put me in the mood. There is no need for you to have such an event, moreover, the game starts in a very smooth way.

In fact, this section is a training section that informs us about small controls, different mechanics in the game and so on. Afterwards, the game generously presents its open world to the player through activities such as repairing police watchtowers, photographing landmarks, and base raids. At the same time, she opens her little story. This is a very enjoyable story that you will wonder until the end, which is further bifurcated with the three-part The City That Never Sleeps add-ons included in the Remastered version of the game – and while doing this, including characters such as Black Cat and Hammerhead. By the way, a lot of people have Spider’s/Peter’s number. It is a nice detail that both the main story and the side quest stories continue over these phone conversations while the quests are swinging around between them.  

Marvel's Spider-Man Remastered - Review

Now let’s take a little more in-depth look at this incredibly fluid combat system and free roam mechanics. As I said, both work pretty smoothly. Moreover, you can make this smoothness even easier—and aesthetically pleasing—when you unlock new abilities. Overall these abilities make the gameplay even more diverse and towards the end of the game you really start to show off. Although I can say that the situation is somewhat balanced since you will come across various types of enemies that are getting stronger, but Spidey’s dance with the enemies, who has gained all his skills, is almost dizzying and if you are a little careful, the game does not force you much. By the way, the free roam and combat parts are pretty much integrated with each other. For example, when you dive directly into an enemy group on the roof of a building, the transition takes place so smoothly that neither flying nor running away from your hand is avoided throughout the game. When you see a red exclamation mark on the map, that is, the phrase that informs you of a crime, it takes a very short time for you to reach the environment and intervene in the event. That’s the real Spider-Man feeling, always done right.

Marvel's Spider-Man Remastered - Review

In addition to the skill tree in the game, there are many spider gimmicks that we can use in fights. Spider drones, stronger webs such as Impact Web, web bombs or equipment such as Trip Mine that instantly glues the enemy to the wall, Suspension Matrix that freezes the enemies by blowing them up for a while are the beauties that immediately come to mind. By the way, these zamazingos have their own improvements. We unlock these improvements with coins that we can collect by doing various side missions and additional jobs in the game. Likewise, Spider-Man’s alternate costumes can be unlocked by collecting certain coins or arriving at a certain point in the story. Each of these costumes comes with their own special powers that are activated by filling your focus bar. These special powers differ from each other in general and work well in diversifying your combat approaches. I can say that all this manages to break the vicious side quest cycle that I will talk about in a moment, especially if you are going to unlock all the achievements, up to a point.

You’ll be sick of beating a man

Marvel's Spider-Man Remastered - Review

Of course, the gameplay is not entirely based on throwing nets and beating people. In the game, we sometimes go into holes that we cannot normally enter with a small spider bot, and we do research. There are interludes based on secrecy where we control Gene MJ and Miles Morales. Of course, it is possible to follow a stealth-oriented approach with Spider-Man, at least up to a certain point (for example, you can only defeat first wave enemies through stealth in base raids). I’ve come across comments on the net that some players, who had the chance to play the game from the front, especially on PS, did not like these interludes very much, but I think they manage to keep the overall experience alive by giving a chance to breathe a little after the dizzying action.

But here’s everything aside, if you’re going to 100% the game, the game’s poor side mission design will definitely hit you against the wall. In my opinion, this is the weak belly of the game and it is the biggest shortcoming that prevents a work that is very, very good even as it is, from turning into a timeless classic. In fact, solving problems about the city at Harry’s research stations or, I don’t know, the different challenges that Taskmaster – Screwball in DLC – throws at the player are quite fun. They can be collected like the high school bags Gene Parker has piled up—or “cry” to say—or the pictures of Hardy in the DLC, and the audio recordings of the Maggia shooter with his therapist, but because they contain delightful story scraps, they manage to motivate the player enough to collect them.

Marvel's Spider-Man Remastered - Review

Well, let’s ignore the repetitive nature of base raids (first Fisk’s constructions, then Demon warehouses, then prisoner camps, Sable bases, etc., the only thing that changes in essence is the name). But the big problem is that they place the same enemies in every part of Manhattan as “five crimes to avoid,” and they often feel almost no different. Moreover, the same logic continues in the DLC with very minor changes (such as bomb disposal with a spider bot or truck protection missions).

However, while the number of side quests such as the Tombstone side quest was increased, a much more perfect job could be done if these were reduced a little. Let alone Tombstone, it would have sufficed if they’d come up with a few more things similar to the Harry quests or other challenges I just mentioned. When you wander the streets for an hour or two and beat the same kind of guys all the time, unfortunately, the feeling of being the real Spider-Man that I praise and the authenticity of the game’s open world are unfortunately undermined. The man repeats the car chase missions that don’t seem like beating, and when he stops the car in the same way with the same animation, one feels more like an ordinary traffic cop than a superhero. In short, the disease we encounter in most of the open world games has unfortunately appeared here as well. Oh, you’re doing it somehow, but if you say it’s fun,  

PC performance

Marvel's Spider-Man Remastered - Review

It was known that the game would come with some innovations specific to computers. We heard the good news of visuals that will explode with additional options such as ultra-wide monitor support including multi-monitor setups using NVIDIA Surround, enhanced shadows, ray trace reflections, DLSS and DLAA support for GeForce RTX card holders, and unlimited fps options. The game looks really good, although I can’t test all of them. On the other hand, the performance of the game, which had a fluctuating course for me, was improved in a strange way with a terrible patch that came the day before this article was written. For example, before the patch, I could easily get 45-60 fps at high settings and at the highest resolution; but at some moments the game crashed in such long intervals as twenty seconds that I started to worry if a new Horizon disaster was on the horizon.

For the three or four hours I played the game after downloading the patch, I had no issues other than minor, overly bearable things. Moreover, this time, although I set everything else to the highest setting, besides the highest resolution, I observed serious improvements in fps. Similarly, I ran into a few minor bugs before the patch, but after that I didn’t encounter anything significant. Yes, maybe the patch is not a very fair comparison to the previous forty-odd hours and four hours, but I still have my confidence that Nixxes is doing its job properly.

Marvel's Spider-Man Remastered - Review

The last thing I want to mention is the DualSense support that comes to the computer. Sony is already releasing updates for PC gamers for DualSense. As PC users, we can benefit from the wonderful DualSense features such as haptic feedback in this game. But on the other hand, Spider-Man’s DualSense features are not like that if you ask me. You have to connect the controller to the computer with a cable to get these features fully anyway. Therefore, those who like to play games wirelessly by spreading with bluetooth can skip these options. But here, too, another problem arises: From time to time, the controller gets stuck, and the keys you press may go unanswered. Unfortunately, Spider-Man Remastered is the only game I’ve had problems with using wireless dual sense until now.

My spider sense says don’t make the text any longer

Marvel's Spider-Man Remastered - Review

To sum up, despite some shortcomings, one of the best Spider-Man games you can find has finally arrived on PC, friends. Considering that you will play a much better version than I did in terms of performance, when it becomes available a few days after you read this article, if you like Spider-Man even a little bit from the edge, I will definitely recommend you to give it a chance. The fact that it is currently with a price band of 500 TL will rightfully upset many; (The game is now 369 TL with pre-order discount on Playstore – Artwork)but on the other hand, according to the current SteamDB data, Turkey is the place where the game is the cheapest in the world. Especially considering that this amount is 27 euros in cash. For example, the EU price of the game is 60 euros. Oh, the game is already four years old, if you say you can wait a little longer, that makes sense, of course. But I say add it to your wish list anyway.

 

FINAL DECISION

One of the best Spider-Man games ever made, where the production quality makes a difference, has finally arrived on our computers. And in a pretty good way!

Marvel's Spider-Man Remastered - Review

 

                                                    Here’s How to Install the Game?

Follow All Steps Given

  1. Click on the “Download Game” button to start Installation.
  2. Download Installer (Note Down: Current Setup Supports Resumable Downloads).
  3. Open the Installer, Click Next and choose the directory where to install.
  4. Let it Download Full Version game in your specified directory and choose the location Where to install game.
  5. Open the Game and Enjoy Playing Full Version Game.

 

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