Game Updates

ICARUS: Update [22.07.22]

ICARUS: Update [22.07.22]

List of changes v1.2.8.98950
Additions, fixes and changes

  • Adding brochure images for FLATLINE
  • Updated various talents to work with the new change system, spear max health changes now stack, pickaxes now have increased durability when talents are refreshed, and fixed knife slashing damage gives a virtual stat instead of a base stat.
  • The number of digested enzymes that drop out when skinning an animal depends on the number of connected players. The maximum amount of time that can be added before the biological containment fails depends on the chosen difficulty. The amount of time granted by digested enzymes is now displayed in the UI, and the maximum limit is also shown.
  • Increasing the size of the catalytic gas, increasing the time gained from the digestion of enzymes at all levels of complexity.
  • Changed when catalytic gas appears and added a poison modifier if players enter the gas during the FLATLINE mission.
  • Reducing the amount of digested enzymes obtained when skinning.
  • Adjusted the catalytic gas particle emitter to make it clear to the player that there is something dangerous.
  • Made minor changes to the FLATLINE mission objective text to reflect the changes.
  • Custom items no longer display a “star” and instead have a nice golden glow behind the item.
  • Bloodclaws spawn location update during FLATLINE: Research to make sure the creature spawns in Navmesh without issue.
  • Updated quest steps and shuffling for FLATLINE: Research so goals are clearer
  • Adding a user interface for the interactive world of biological isolation
  • Buffing Unique Scorpion with Blood Claw so that it has much more projectile resistance, melee combat will be the way to defeat it.
  • Adding different tags for FLATLINE mission items and creating new inventory settings for Biological Contaiment interactive elements.
  • Adding the first ability to the biocontainment interactive world to release an enzyme gas that deals poison damage to players in close proximity.
  • Updated the stabilization step of the FLATLINE mission so that the time gained varies depending on the difficulty the player has chosen.
  • Adding a prototype item attachment system. Two new benches have been added: a conversion bench and an attachment bench. The Attachment Workbench can be used to craft fixtures for items, the Rework Workbench can be used to place attachments on items. Added Sharp Blade Prototype Attachment and new change “Melee_Damage_1”. Adding new gameplay tags for attached items. Updates to various stats getting functions to allow access to the item container system, and therefore item attachments, so that they can be displayed in the UI and added to the item stat container for in-game stat calculation.
  • Added landing craft spawn points and quest markers to FLATLINE: Research so that this mission can be completed on STYX.
  • Updated FLATLINE: Research so that the time limit and time gained from quest objectives are based on the player’s chosen difficulty.
  • Boss Creatures in FLATLINE: research scale depending on the selected difficulty
  • Adding a new unique boss creature for FLATLINE: Research
  • Fixes for FLATLINE: research, removed slow stat on lesser armored scorpions, increased 5 minute timers for all difficulty levels, overcooked catalysts now provide the correct time increase, projectile resistance has been slightly reduced for all armored scorpions, the number of lesser armored scorpions now scales correctly for each player with a base of 3, for each player 2 is added to the hard limit of 10
  • Dramatic increase in Armored Scorpions projectile resistance
  • Added smaller Armored Scorpions that spawn next to the Blood Claw, adding new elements to the AI ​​settings for Armored Scorpions.
  • Enabled in-game tooltip for Enzyme Geysers.
  • Added recipes to the Cooking Station to cut higher quality meat, allowing you to turn other meat into raw meat.
  • Rebalanced biofuel compost recipes for cooked and raw meats.
  • Deep Ore Veins now spawn in outposts the same way they do in vistas
  • Added a pop-up notification to the title screen if the player’s GPU is using an older driver version than our recommended driver version.
  • The outdated driver notification is now only shown for NVIDIA and AMD cards that meet or exceed our minimum requirements.
  • The area marker for Abyssal Oxite Deep Vein has been changed to one icon in ABYSS: Research. Updated descriptions to better guide the player in mission requirements.
  • Fixed an issue where the Olympus E6 meta deposit would not appear.
  • Berry jam and glass jars (filled with water) changed to be consumed from the hotbar
  • Removing the element name prefix for changes because it doesn’t work with the current system, renaming the display prefix to the display name, removing the ability to create element names with changes.
  • Tree Cover Audio Update – Handled a scenario in which a tree was partially felled, causing the tree cover parameters to be applied incorrectly, even if only a small trunk remained.
  • Fixed a bug due to which the electric furnace did not connect to the network
  • Fixed a crash in the editor when GFur tried to access a pointer that had not yet been initialized.
  • Corrected the description of the question about expanding stocks for concrete mix instead of cement mix.
  • Scorpion Pincer Trap’s immobilization period now depends on the creature’s level. The lowest level creatures will stun for up to 5 seconds, and the highest level creatures will stun for up to 2 seconds. It used to be 3 seconds across the board
  • Fixing missing json file for attachment prototype
  • Fix includes for ItemData for Attachment Prototype as it breaks assembly
  • Fixed an issue where the hotbar would not stop scrolling when scrolling through the crafting inventory
  • Key bindings are no longer reset by default when switching from a branch with a new binding to a branch without it.
  • Send auto-generated banks and uassets To change chazz: add a small amount of quad delay to the character’s voice bus
  • Adding a small amount of quad-core latency to the character’s voice bus.
  • Fixed an issue where unique item components were not added when upgrading (e.g. reinforced glass)
  • Fixed a bug where the Wolf Follower Transform location was pointing to Scale, causing Followers not to spawn in the Alpha Wolf encounter in BP_Boss_Den.
  • Fixed an issue that caused beams to be placed mid-air on some types of buildings.
  • Make sure all Statue meshes use 26DOP collision and not blocks or complexes.
  • Fix folder setting for statues (no need for separate folders for different material types).
  • Removing the top separator for change descriptions if they are first in the list to help clean up the user interface.
  • The separator for change descriptions has become thinner.
  • Adjusted the Vegetable Pie and Frostbite modifiers to give the correct modified stat (and corresponding buff/debuff text).
  • Significantly improved beam placement options when placed on ramps.
  • Cooking Station Icon Update
  • MERGE: Adding icons for the change system, allowing players to see the icons associated with each change in different situations, as well as adding a popup to the change image that displays a description and statistics active due to the change. Basically, now players can see what changes are happening on the created devices.
  • Add decorative statues for the Scorpion, Bear and Polar Bear to the rustic bench.
  • UNION: Quick jump to some of the names in the D_Alteration table to try and get a better idea of ​​what the change does, such as using Expanded instead of Extended for additional inventory slots.
  • Replacing the icons for the edit system with ones that have a solid background to make the edit level more readable.

Future content and art

  • Made a new LC Cave MED_001
  • Impassable Blockade, Red Square, Prometheus
  • First impassable block on blue and green squares
  • Updated Arrowhead Plant base texture groups.
  • Updated TallWeeds Bush texture groups.
  • Updated Ponga Tree texture groups.
  • Updated Mangrove Sapling texture groups.
  • Updated flax plant texture groups.
  • Updated Cypress Sapling texture groups.
  • Swamp flower texture groups updated.
  • Updated Blackberry Bush texture groups.
  • Updated Arrowhead Plant texture groups.
  • Changes the terrain test level
  • Added tundra landscape textures.
  • SM_SW_TallWeeds_Bush mesh, textures and material
  • Sending an armadillo and textures
  • Imported Terrain 019 DLC map, including developer level customization and initial in-game map rendering.
  • Added new LC cave template SML_001, added LC voxels and cave stamps
  • Created swamp template SML_002, SML_003 and edited previous swamp templates with new materials
  • LC Macro 03 – first pass
  • ROCK LC Lrg 06 – disabled RVT on material
  • SM_StatueCougar_Bronze asset added to the project, material created and textures added
  • Add/improve various LODs
  • Various texture optimizations
  • DCO_StatuePolarBear_Bronze color changed to match other bronze statues.
  • Updated the Icarus decorative statue texture group and added to the small collection of props textures.
  • Added decorative statues to the texture collection and changed texture groups to small ones.
  • Fixed texture filenames for cave worm statue. Fixed texture settings
  • Updated collisions and reduced max texture size to 1024 on decorative statues.
  • Additional MPC options are available for erosion in impassable areas.
  • Updated T4 generator textures.

 

 

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