Game Updates

GWENT: The Witcher Card Game – Update 10.8 [08/09/2022]

GWENT: The Witcher Card Game - Update 10.8 [08/09/2022]

Hi all! With Update 10.8, 3 Journeys will return to the game, which now also become endless, and along with them, new decorations.

Also, the changes in the patch affected some cards, for example, Renfri, which creates neutral leader abilities.

New features

Anniversary event. In honor of the 20th anniversary of CD PROJEKT RED, GWENT will host a special event. Celebrate with us: play games and get free decorations!

Travel return. Alzur, Yennefer and Triss are back with us! Choose which journey you want to go on, or pick up where you left off.

• Contracts. Play as a leader with your favorite decorations and get even more rewards for it.

• New types of decorations. Unlock additional rewards:

– For Alzur: mutagen auras, music and card back.

– For Yennefer: Djinn Hunter Skin, Auras, Music, and Card Back.

– For Triss: skin, nature aura, decoration, music, and card back.


Daily quests that require winning with a specific faction are now slightly easier to complete.

Neutral Cards

Pantaloon provision cost increased from 7 to 8.

The Maxi card was given the Cursed category.

Renfri’s power reduced from 7 to 5.

Recruitment cost increased from 13 to 14.

The card is doomed.

Renfri: Curse of Envy has been changed to:

Command: Deal 1 damage. damage to all enemy units.

Renfri: Curse of Gluttony has been changed to:

Order: Boost an allied unit by 2. Increase this number by the value of its original strength.

Renfri: Curse of Pride maximum strength reduced from 10 to 8.

Renfri’s Curse of Wrath deals 6 damage. damage, not 7.

Renfri’s Blessing of Zeal deals 6 damage. Renfri

: Blessing of Humility now buffs the unit by 4, up from 5.

Renfri: Blessing of Patience cooldown increased from 7 to 8.

Renfri: Blessing of Moderation is now sets strength to 10 units, not 12.


Sir Caraplot gets the Knight category.

The Manor’s Dark Secret Prologue ability has been changed to:

Spawn a Cursed Maiden on this row and boost her by 2.


Bjorn Stormursson’s power reduced from 5 to 4.

The map’s armor has been reduced from 2 to 1.

Mad Pirate’s power reduced from 4 to 3.

Kingdoms of the North

Increased Knighting recruit cost from 5 to 10.

This ability has been changed to:

Play a Knight from your deck and boost it by 1. for every knight at your disposal.

Knight of Cintra no longer needs to be placed in the melee row for the Deploy ability to work.

Scoia’tael MANY

different units have had minor categories added.

Barnaba Beckenbauer’s power reduced from 6 to 5.

Recruitment cost reduced from 10 to 8.

Munro Bruys armor reduced from 1 to 0.

Removed charges.

The ability of the card has been added. The new part of the description reads as follows:

Turns to cooldown: 2

Barricade: Reduce the number of turns to cooldown to 1.

Secrets of Loc Feainn’s provision cost has been reduced from 15 to 14.

Water of Brokilon provision cost reduced from 12 to 11.

Weeping Willow’s ability has been changed to


Order (Melee): Boost this card by a number equal to the number of unique primary categories among the units you have at your disposal.

Deploy (Ranged): Add Poison to an enemy unit.

Zoltan: Warrior armor reduced from 1 to 0.

Dryad Hunter’s ability has been changed to


Deploy (Melee): Deal 2 damage. damage to an enemy unit.

Deploy (Ranged): Add Poison to an enemy unit.

Hunting Hawk’s ability has been changed to


Deploy (Melee): Deal 2 damage. damage to an enemy unit.

Deploy (Ranged Row): Move a unit to another row on its side.


Eternal Eclipse provision cost reduced from 15 to 14.

Decreased Deacon of Eternal Eclipse’s provision cost from 5 to 4.

Eternal Eclipse Novice’s flask ability has been changed to:

Each time an enemy plays a Cultist, deal 1 damage to this card. damage.

Will: Spawn an original copy of this card on the opposite row, infusing it with the Cultist category. The strength of the card is equal to the number of cultists at your opponent’s disposal.


Wizard Candle provision cost increased from 6 to 7.

Raider of Forgotten Treasures recruit cost reduced from 15 to 14.

Sir Razorfang gets the Knight category.

Experiment Failed cooldown increased from 1 to 3.

The number of coins to activate Treasure Hunt’s Savings ability increased from 7 to 9.


Fixes some units in one turn of the map, violated the order of the queue and stood at its beginning.

Row limit warnings for cards played after the first in each turn will now display correctly on mobile devices.

Grace abilities now trigger immediately when a blocked unit that meets the conditions is cleared.

The Accumulation ability no longer reduces the cooldown turns for blocked units.

Bronwen the Brave, Reynard Odo, and Windhalme of Attre can no longer use Command until the conditions for Grace are met.

Damien de la Tour now resets the abilities of leaders who have not had time to recover.

Finding Forgotten Treasures now actually has doom, as stated in the description.

Detlaff: High Vampire and Viy no longer create a cataclysmic effect if they are infused with the Testament flask from Crazed Pirate and are put into the discard pile.

The Mutilate ability on the Hen Hydt Sword now removes units from the game, even if the soul of the removed unit is stored in the sword.

Mask of Ouroboros now spawns Ravens even when the deck is empty.

Sir Caraplot, Red Riders Assault, Chameleon, and Teleport no longer ignore doom, and affected units will now correctly be removed from the game when you replay them.

The “replay” abilities worked like this: first discarding cards to their original state and only then allowing them to be replayed. Now everything happens in a different order: the state of the card is reset only when it leaves the battlefield. If such a card has the “Doomed” status, it will be removed.

Glyphs cleared of doom are no longer removed when you replay them.

Viraxas (Prince, Exile and King) no longer ignores the requirements of Grace when you activate a unit’s Order.

The Testament abilities of Spinner: Conspiracy now trigger before Giant Toad can react to them.

Cow Carcass now works as intended at the end of the turn. The unnecessary counter has been removed.

The description for the Imperial Experimenter card now correctly shows the card it will spawn.

Knight Errant’s Flask no longer triggers a buff when a unit with a Shield and Flask is cleansed.

Nekurat now reacts to Vampires played from the deck or opponent’s discard pile.

Treasure Hunt can no longer target invulnerable units.

More information about the patch changes – in the video from Ryan and Jean (in English)



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