Diablo Immortal continues to exist despite criticism. The game, hated by many for its numerous microtransactions, has turned into a real money farming machine. Blizzard’s game has earned over $100 million since its release in China.
Diablo Immortal is a real anomaly that a lot of people don’t understand. The game debuted on June 2 and immediately became a star in the eyes of many gamers, as evidenced by their Metacritic iOS version ratings of just 0.4 (out of 10). This was caused by the presence of microtransactions in this free to play game. The peculiar curiosity in this whole affair is the fact that the title still makes money. So much money.
In just eight weeks on the market, players have managed to spend over $100 million on Diablo Immortal, according to Sensor Tower analysts, making it one of Blizzard’s best mobile games. Below you can see a chart where the only game to break this barrier before is Pokemon GO.
It’s worth noting, however, that the Sensor Tower calculations only apply to the mobile version of Diablo Immortal. Perhaps the result would have been much higher if analysts had also taken into account the PC version.