New Recipes* Added a recipe for turning meat into meat trimmings (so you can make meat sausages).
* Added a recipe for converting vegetables into fuel gas (so you can get rid of the excess).
Balancing * Fixed arc furnace quartz recipe not returning high pressure steam correctly. It now returns low pressure (you may need to repair the factory if you use this recipe).
* Increased throughput of mechanical iron parts in Electrical Assembly II by 2 times.
* Slightly increased the fuel gas output from potatoes and wheat to catch up with the energy gained from burning them for animal feed.
* Considerably increases an output of compound feed from wheat.
* Slightly increased feed yield from corn.
* Reduced the amount of exhaust gases generated in rotary kilns with a hydrogen recipe.
* Added some starting coal to speed up game start a bit.
* Trucks no longer consume fuel when searching for drop sites.
* Excavators now only consume 20% fuel while waiting for trucks when they are loaded.
UI, UX and QoL* Add functionality to search the research tree.
* Added the ability to clear foods from unassigned machine recipes (costs Unity).
* Added tooltips to all toolboxes explaining what individual tools do.
* Port previews and the ability to launch a transport when hovering over a port are now available all the time the build menu is open.
* Added the ability to temporarily hide the price popup when building (if it bothers you).
* Car restoration is now always available.
* Copy tools now also copy default config when copying entities (Ctrl key now disables config copy).
* Clicking the padlock icon on a locked recipe inside a recipe book now opens the corresponding research node in the research tree.
* Moved settlement recycling module research to a separate node for household goods. Now it is explained that recyclables come from household gods.
* Increased the maximum size of mining tower sites.
* Increased the maximum size of areas of designation tools.
* Added description to large vehicle research to explain that glass can also be traded for a world map.
* Fixed outdated description of the tool for harvesting trees.
* Right clicking on notifications now closes them.
* A notification is now displayed if there is no set of products in the settlement food module.
* Settlement food module now provides food even when dismantled.
* Ship fuel buffer is now displayed only after repairing the shipyard.
* Waste dump and burner no longer disable logistics by default, but they also no longer select all recipes. This simplifies the setup of the initial diesel circuit, allowing waste water to be transported.
* Crushed Slag is no longer reset by default.
Other Fixes * Trucks will no longer carry small loads during demolition projects (unless they are prioritized).
* Increased distance tolerance for fuel trucks to minimize problems when tankers can’t reach excavators.
* Trucks will now prioritize refueling over unloading. This will avoid stuck dump trucks warning of low fuel levels instead of going to refuel.
* Fixed issues with concrete tiles appearing on the ground when creating objects that were cut but not pasted.
* Fixed edge cases where port highlighting would not display properly when opening the port overlay immediately after placing buildings.
* Fixed the layer legend view being in the wrong position before the player opened the entity menu at least once.
* Fixed incorrect maintenance reporting.
* Fixed consumer electronics edict not boosting household appliances correctly.
* The comma is now supported as a decimal separator in the calculator.
* Ports on blueprints for unbuilt buildings now also show up as blueprints.
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- Download Installer (Note Down: Current Setup Supports Resumable Downloads).
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- Open the Game and Enjoy Playing Full Version Game.
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