Game Updates

7 Days to Die: Update A20.6

7 Days to Die: Update A20.6

A20.6 b8 Changelog

added

  • JunkDrone NPC menu item to switch an ally’s healing.
  • News window in the main menu
  • DBS/F11 screenshots now show the world generation seed.
  • GiveXp team

changed

 

  • Storage and maintenance sounds should be the same for vehicles and drone.
  • The Friends, History, and Local Network tabs in the Server Browser now ignore filters and show all posts.
  • Vultures do not automatically attack players in vehicles.
  • Updated repair and harvest items at gas stations and vending machines to prevent exploits.

Corrected

 

 

  • Localization is needed to heal allied drones
  • ModRoboticDroneModCooldown and Desc need localization
  • Drone sounds and attacks do not affect stealth.
  • Accessing the vehicle storage does not play sounds or add stealth to the player.
  • Drone gets buff from charismatic nature, grants +1 HP per hit at level 3.
  • The drone will fire when the motion sensor is set to strangers and zombies
  • Drone follows NRE when falling in Prefab Editor
  • The drone cannot heal an abrasion when using a bandage or first aid kit.
  • Localization is needed to heal allied drones
  • ModRoboticDroneModCooldown and Desc need localization
  • Drone bug with multiple dedi cargo mods after a long game session.
  • EAC crashes out of the game on macOS Monterey
  • The key stand in diner_03 activates the blinds in the poi next to it.
  • Seeds cannot spawn in trader’s loot.
  • Imposter blocks for poi abandoned_house_03.
  • Workbench tool mod
  • Unable to pick up non-square frames if inventory is full
  • Store_grocery_03: forge on/off button stops responding
  • Clients in test games receive NRE after selecting this LCB.
  • Harvested farm lots disappear when the player’s inventory is full.
  • Molotov cocktails always ignite when you ignite the first one in the stack.
  • Workstations visually disappear when placing motion detection equipment in the same chunk
  • Accessing the targeted electrical component after a melee attack will force you to repeat the attack.
  • BuffPerkGunSlingerBonus does not reset during auto-fire if it is triggered by single shots.
  • Urban Fight Vol. 7 no longer works due to unbound IsIndoors variable
  • Iron and steel spears disappear if thrown too far
  • Crouching and running underground can teleport to the surface.
  • Collecting animals with a full inventory results in the loss of items
  • Damage reduction buffs only return HP to players, not the actual damage reduction.
  • Double experience for killing a burning zombie with a torch or any explosive.
  • Using an auger or chainsaw just before repair breaks item/hand placement and hand animations.
  • Vehicles collide with sticky projectiles
  • Unable to save prefabs in MS Store build. Saved prefabs now always go to the LocalPrefabs folder in the UDF.
  • It is not possible to create new worlds in an MS Store build. New worlds are now always placed in the GeneratedWorlds folder in the UDF.
  • Moved the “Show Lighting Performance” setting in the editor to the regular game.
  • The mod code is initialized twice if both the legacy and new mod location exist, and the code mod is in the last
  • Saving during impostor creation kills POI
  • The stack size in the creative menu is reduced by right-clicking on one amount of the captured stack in the inventory.
  • Don’t try to load mods twice if UserDataFolder is set to the game folder
  • Players with non-Latin characters in their Windows user profile cannot launch the game through the game launcher.
  • Typo in GS1 Special Infected Group and GS50 ZombieWightRadiated, Probability
  • As a client on dedi, buried supplies are always in the southwest quadrant of the circle.
  • Buried supplies/treasure chests can spawn under the rock.
  • The weapon breaking sound no longer occurs.
  • “NO TRADER” appears in the starting quest if no forest biomes exist or there is no trader in the nearby forest.
  • ZombieSoldier Backpack Collision Issue
  • Fixed an issue that caused lens flare from Industrial Light 2 lenses to be blocked at moderately low angles.
  • Fixed an issue that caused caterpillar and spider ragdolls to move backwards when blended.
  • Fixed a bug that caused the LOD group thresholds of street lights to be too low.
  • Changing from car mod slot to clothing mod slot triggers NRE
  • Switching from the drone mod window to another mod window will turn the drone into a different item.
  • Iron and steel spears disappear if thrown too far.
  • The on/off button on the forge stops responding
  • Harvest knives can easily harm other players if they stand next to you.
  • Accepting invites/joining via friends list is not blocked while the game is still initializing.
  • The XBL prompt creates a new launcher and game instance if they are already running.
  • Unable to join servers with some playernames

 

                                                    Here’s How to Install the Game?

Follow All Steps Given

  1. Click on the “Download Game” button to start Installation.
  2. Download Installer (Note Down: Current Setup Supports Resumable Downloads).
  3. Open the Installer, Click Next and choose the directory where to install.
  4. Let it Download Full Version game in your specified directory and choose the location Where to install game.
  5. Open the Game and Enjoy Playing Full Version Game.

 

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